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Sonrise - Character creation workflow

GAME PAGE https://vaporlesswave.itch.io/sonrise
𝗔π—₯π—§π—œπ—¦π—§π—¦ ↓
https://www.artstation.com/alricvivian
https://www.artstation.com/azaziel
https://www.artstation.com/dorius253
https://www.artstation.com/emilelehouillier3
https://www.artstation.com/nelice
π——π—˜π—¦π—œπ—šπ—‘π—˜π—₯𝗦
FranΓ§ois Marie Morin, Rachel Boulay, Samuel SΓ©guin
π—œπ—‘π—§π—˜π—šπ—₯𝗔𝗧𝗒π—₯
RΓ©mi Therrien

Pipeline across softwares
Creating a static 3D reference model (with vertex colors) for scaling / coloring assets)
(Static mesh used for character controller)

Pipeline across softwares
Creating a static 3D reference model (with vertex colors) for scaling / coloring assets)
(Static mesh used for character controller)

Create & update rig in Maya for animators, vertex colors giving a taste of the look even without any textures
Animations exported separate from the rig for Unreal

Create & update rig in Maya for animators, vertex colors giving a taste of the look even without any textures
Animations exported separate from the rig for Unreal

UV Maps done on a separate scene and reintegrated into the pipeline non-destructively with Blender to avoid breaking deformer history
Textures done on Substance Painter, maps directly exported to Unreal (also replaces vertex colors in Maya)

UV Maps done on a separate scene and reintegrated into the pipeline non-destructively with Blender to avoid breaking deformer history
Textures done on Substance Painter, maps directly exported to Unreal (also replaces vertex colors in Maya)

All of Petal's controllers!
Includes parent switches, IK/FK switches, category based visibility control, Root control and "master" pivot, reverse leg setup and semi IK tail controllers

Modeling process for Petal
2nd Colored Petal shows the collider dimensions and the "masked" ear blend shape

Modeling process for Petal
2nd Colored Petal shows the collider dimensions and the "masked" ear blend shape

High detail draft of Petal (used as model sheet)
Credit : Cameron Lamoureux

High detail draft of Petal (used as model sheet)
Credit : Cameron Lamoureux

Sketches for artistic pitch.
π—Ÿπ—˜π—™π—§ : Grapple hook "Bamboo shot" sketch & orthographic view
π—₯π—œπ—šπ—›π—§ : Ability chart
Mask off : grapple hook & wall cling / jump
Mask on : Tail Whip & Dash

Sketches for artistic pitch.
π—Ÿπ—˜π—™π—§ : Grapple hook "Bamboo shot" sketch & orthographic view
π—₯π—œπ—šπ—›π—§ : Ability chart
Mask off : grapple hook & wall cling / jump
Mask on : Tail Whip & Dash

Cut feature for the fur's texture swap

Cut feature for the fur's texture swap