The second model I made in Maya 2019
A fictive spacecraft from an unknown universe with crash landing marks but apparently, didn't suffer any physical damage.
The base mesh was done in Maya 2019,
the creases, subdivisions and optimization, in Blender 2.81,
then the UV unwrapping, in Maya
and finally the procedural textures, vertex colors and shading/baking in Blender.
--- POLYCOUNT ---
| Part | Faces | Tris | Ngons |
| Total | 10 014 | 58 | 8 |
| Fuselage | _3 096 | _8 | 2 |
| Landing Gear Doors (all) | __ 216 | | |
| Filters | _2 828 | 14 | |
| Radiators (all) | __ 280 | | |
| Engine (one) | __ 545 | | 1 |
| Tubes (all) | __ 888 | | |
| Window | __ 144 | | |
| Nose | __ _72 | _4 | |
| Front lights (all) | __ _68 | | 4 |
| VTOL holder (one) | __ 188 | | |
| Wing (one) | __ 240 | 12 | |
| Rudder | __ 100 | _2 | |
| Ailerons (all) | __ 376 | _6 | |