My first walk cycle without using bone deforming.
"Rayman" was the template model, but we could use the character we want, so I modeled Matt, the strongest, limbless, opponent from the last level in boxing mode of "Wii Sports".
The base model was done in Blender 2.82,
The animation was planned to be in Maya 2019 but ended up being in Blender. However, the Maya Catmull-Clark subdividing method was used before re-importing.
--- POLYCOUNT ---
| Version | Quads | Tris |
| sub0 | _ 819 | 118 |
| sub1 | 3 509 | __0 |
---ANIMATION PROPERTIES---
| Framerate | 23.98 |
| Length | 507, 144 |
| Resolution | 1080 x 1920 |
| Render engine | (RT) Cycles |
Full walk animation
(Turn on volume)
Non-stop walk cycle,
rendered in Cycles renderer.
(pun not intended)
Controllers & Greyprint