There's a debate in the 3D community about which kind of sphere is the ideal one.
There's the UV Sphere, the icosphere and the round cube.
Even though each one of them has its strengths, the UV sphere is usually considered to have the most intuitive and optimal texture mapping.
But what if I told you this isn't an issue anymore?
This node group allows you map all of your world maps on any kind of sphere,
Made entirely in Blender 2.82, Compatible with Eevee and Cycles renderer.
---NODE COUNT---
| Total | 16 |
| Group | 12 |